Skip to content
  • There are no suggestions because the search field is empty.

Advanced Usage --> Open Sound Control Bindings

No recent searches

    Popular Articles

            Sorry! nothing found for

            Advanced Usage --> Open Sound Control Bindings

            Modified on Fri, May 10, 2024 at 3:59 PM

            Open Sound Control Bindings

            Control SceneForge from anywhere!

            Judah Mantell

            Last Update 2 years ago


            Intro

            SceneForge includes powerful bindings for Open Sound Control messages, which, when properly configured, allow you to control various properties of your scene from remote devices on your local network.   This is useful for rapid iteration in an on-set environment.


            SceneForge operates on port 7500 on your machine, so keep that in mind when using other applications at the same time.

            Using OSC In SceneForge

            You can activate OSC and setup SceneForge for listening by opening up the mobile connection window in main toolbar of the screen.

            This is where you can setup the mobile app connection as well if you'd like.  

            To enable it, all you have to do is click the "Init" button and SceneForge will begin listening for messages.

            Click that button again to close the connection.


            You need another OSC-enabled application to actually send the messages.  SceneForge just acts as a listener.

            OSC Bindings

            The following message addresses can be used.  All messages begin with a prefix of "/sceneforge/".

            All messages are lowercase for consistency.

            Tables can't be imported directly. Please insert an image of your table which can be found here.

            Was this article helpful?

            That’s Great!

            Thank you for your feedback

            Sorry! We couldn't be helpful

            Thank you for your feedback

            Let us know how can we improve this article!

            Feedback sent

            We appreciate your effort and will try to fix the article

            X